Kickstarter panda controller
players and the fighting game scene in general. The success of both campaigns and the growth following Panda’s initial foray into performance hardware highlights the extremely untapped market potential of Super Smash Bros. Last year, the company raised $154,000 on an initial goal of $55,000 to fund a controller adapter for the Nintendo Switch. This is Panda's second successful crowdfunding campaign targeting the Super Smash Bros.
#Kickstarter panda controller update#
While there is an ecosystem of controller modification specialists, the community at large has not seen a proper update to its performance hardware in over a decade. players currently use an outdated controller for the Nintendo GameCube system, which was released in 2001. The Panda team creates the controller in-house. The campaign reached its initial goal of $100,000 in less than an hour. The video mentioned being able to replace the back buttons with plugs, but doesn't say anything about the Z button.U.S.-based esports organization Panda Global has raised more than $700,000 in less that 24 hours in a Kickstarter campaign for its custom gaming controller designed for Super Smash Bros.
I believe double-Z button isn't legal currently, and same with the double-X or double-Y buttons on the back of the Panda controller. Trigger click sensitivity: Can you perforate the trigger rubbers? Even if you eliminate a regular controller's spring or if you adjust the Panda's controller to digital-only, I find that the "click" of basically every trigger is too hard to press for my liking without perforation mods, and so I'm hoping I'm able to do that on this controller too.ģ. The detailed video did talk about this being a possibility in the future though, so that's nice.Ģ. Notch calibration: It's great that the stick gate is not a part of the overall faceplate, but that doesn't change the fact that even if you pay someone to file firefox notches for you on the Panda controller, unless firmware is added in the future to let you calibrate a notch as it degrades, there is no way to adjust for degradation without having to adjust the notches again with a filing job. Being able to replace the stickbox easily is nice, but it's not the core issue and we already could do that without soldering on a T3 motherboard by using a triwing.ġ. Contrary to popular belief, when a controller's stick breaks (like if you sit on it or something), it's not the stickbox that really needs replacing, it's the potentiometers. Non-hotswappable potentiometers: (The detailed video doesn't mention this, so it may very well have hotswappable potentiometers, but just wasn't mentioned) In my opinion, although the Goomwave has problems, the best thing about it is the fact that it has hotswappable potentiometers.īeing able to replace them with ease means that when they naturally degrade with use (PODE) over time (which although carries some niche benefits, is likely just bad because it can cause things like inconsistent empty-pivots, difficulty letting go of ledge/dashing out of crouch, and many more things), you can easily swap them without having to desolder + resolder new ones, which is especially annoying if you have a snapback module because you would have to resolder that as well. The only way to decrease snapback currently is with PODE or capacitors (or silicone grease but that sucks): Ģ.
Snapback doesn't happen with wear and tear of the stickbox, it happens directly out of the box and to my knowledge can only decrease with wear and tear. I'm also slightly concerned about the fact that there are only 10 customizable snapback settings for each axis, compared to the 16 on regular controllers with a snapback module installed.Īlso, this statement (image attached) is incorrect info I believe, which concerns me.
#Kickstarter panda controller code#
I don't doubt that it's possible, but people have talked about this in the past with arduino code and the conclusion I've heard is that it would be a very difficult thing to pull off. Snapback capacitor "emulation": No controller in the past has ever been able to emulate what a real capacitor is able to do, and so this concerns me (the Goomwave currently has fairly strong capacitors directly soldered without customizability, which is actually the reason that as soon as slight PODE develops, inputs get weird on the Goomwave very quickly).
(These is not me ripping on the controller, these are just my concerns and I've actually already pledged on Kickstarter for one)ġ.